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Chris Pine and Zachary Quinto fit comfortably into their roles as Kirk and Spock respectively, and their banter shows that Krawczyk, at least, understands what makes these characters tick. While the actions you're asked to perform never fit comfortably into Trek's footprint, the game still feels of a piece with the franchise thanks to strong writing and spirited voice work from the cast of J. The script, penned by God of War writer Marianne Krawczyk, goes a long way to compensating for this mistake. Purely from a military protocol point of view, that's all kinds of wrong. How has developer Digital Extremes squared this circle? By taking a naval captain and a scientist and turning them into infantrymen.
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Headshots are simply easier to execute and market than negotiation. Today's blockbuster games, however, are nothing but action. Gene Roddenberry's idealistic space-faring parable was driven by big, heartfelt beliefs: multicultural co-existence, diplomacy, strategy and an unquenchable thirst to find new things and understand them.Īs Captain Kirk, William Shatner may have conspired to remove his shirt at every available opportunity, and he was always ready with a phaser or a two-fisted punch, but Star Trek was never about action. But even though these are very similar in presentation, they work well and function to vary gameplay effectively.Įven though the gameplay succeeds to some extent, it is counter-balanced by the game’s lackluster graphical performance.Star Trek doesn't belong in the modern games industry. These can inspire bouts of nostalgia for the Mass Effect series, so be careful. Sometimes, while using your trusty Tricorder, you will be prompted to decode a signal or complete a circuit to achieve your desired effect, which spawns a mini-game. The Tricorder is an invaluable tool and can be used for opening locked doors, scanning for enemies, and hacking enemy terminals and turrets. However, the shining attribute of Star Trek’s gameplay is the implementation of trademarked gadgets and a collection of mini-games that come along with them. Even though we don’t see any combat advancements in Star Trek, the game executes existing mechanics well enough to make the combat fun and enjoyable. The obligatory weapons all make an appearance - pistols, rifles, shotguns, sniper rifles, and grenades - in some form or fashion. The cover based movement works relatively well and killing the Gorn is satisfying enough, but even though it is one of the game’s best qualities it never really seals the deal. And if you’ve played Gears of War or Army of Two, you won’t run into any real surprises. Unfortunately, Star Trek’s combat system isn’t really anything new. These bits of gameplay can be frustrating to say the least, but the game makes up for it in other areas such as combat. The controls are sufficient for the most part, but you can occasionally find yourself struggling to complete the easiest of tasks, especially during platforming and puzzle-solving sequences. controlled counterpart with the push of a button. There’s no need to worry if you don’t have a co-op partner though, you can easily assign tasks to you’re A.I. As either Kirk or Spock, you will need the assistance of your companion to open doors, hack consoles, and solve puzzles. The game is structured around cooperative gameplay and wastes no time getting this point across. While on the power station, many of Star Trek’s gameplay mechanics are introduced. This prompts Vulcan leaders to shut down the solar energy collection station that powers the device and the crew of the Enterprise begins investigating the faltering power station. To make things worse, the Gorn - a race of aggressive, lizard-like, space thieves - come through the rift and attack New Vulcan for the sole purpose of stealing the Helios Machine. This, as you can imagine, is quite a problem. Unfortunately, it seems the Helios Machine has an unfortunate side effect it creates small rips in the fabric of space and time. With the Vulcan race on the hunt for a new home world, they create the Helios Machine, designed to speed the process of developing a planet dubbed “New Vulcan” into a place the Vulcan race can call home. If you’ve seen the film, you’ll probably remember that Spock’s home planet was obliterated, leaving what was left of his race celestially homeless.